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 Bringing Nemesis Back?

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wakey
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PostSubject: Re: Bringing Nemesis Back?   Fri Dec 04, 2009 11:44 pm


nem

ng

can see why you would want to use nem
you would be better off seeing is there anyway for a nem/noghost clientside to be made (if you havent already)
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.acid
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PostSubject: Re: Bringing Nemesis Back?   Sat Dec 05, 2009 12:21 am

wakey wrote:
you would be better off seeing is there anyway for a nem/noghost clientside to be made (if you havent already)


yeah i was thinking the same thing instead of giving up one mod for another

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Vicious wrote:
ye and when u think about it when like 3 people try to attack him he will hit them all I mean with single shots and not miss 1 enemy.

lol @ kevo. gg
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wakey
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PostSubject: Re: Bringing Nemesis Back?   Sat Dec 05, 2009 1:21 am

dont see it happening tho and i should have found an end game ss really but nvm
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.acid
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PostSubject: Re: Bringing Nemesis Back?   Sat Dec 05, 2009 1:24 am



nem SS. killer got pwned

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Vicious wrote:
ye and when u think about it when like 3 people try to attack him he will hit them all I mean with single shots and not miss 1 enemy.

lol @ kevo. gg
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kyzer



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PostSubject: Re: Bringing Nemesis Back?   Sat Dec 12, 2009 3:03 am

also preferd nemisis :o kinda late tough lol
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SpongeBob
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PostSubject: Re: Bringing Nemesis Back?   Sat Dec 12, 2009 3:50 am

Nemesis = bad hack protectiong.

This is the end of the discussion.
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wonkey



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PostSubject: Re: Bringing Nemesis Back?   Tue Jul 06, 2010 7:27 pm

CAT wrote:
Seenage, to clarify something, it wasnt created by an ex hacker, it was in part created by a CHEAT MAKER. The Monkey cheats you see were created by Wonkey, who also uses the name Monkey.
Which yes as reap pointed out, was largly the problem with nemisis, however thats the reason why it was so customizable. In my opinion, the mod was created to give Cheaters an upper hand. I mean, why have an actively working anti bot, to catch the cheats you want people to buy? To me it doesnt add up.


Very old topic, but it annoyed me enough to reply!

These blind, clueless accusations are part of the reason Nemesis is no longer in development. You really think that me and the idiot who calls himself monk3y are the same? Yes, we both come from the UK and most of the letters in our game handle are the same, but that's where the similarity ends.

Take a look at the features in Nemesis Client and compare them with the screenshots of the crap monk3y wrote. Ask server admins for a list of IPs that those cheaters used on their servers - monk3y used a dynamic IP from a UK ISP called blueyonder (that's how WonkeyMagic was used to continually kick him from servers I played on). I had, and still have, a static IP address.

On the Nemesis forum, we used to keep a post with information about monk3y so all the developers were aware who he was. Sadly, most of the links no longer work, but if you want to do your own research his email address is/was smakaveli AT hotmail.com. We banned him, based on his ISP, because he came to our forum asking for coding help on trivial things like adding boxes to the GUI! Below is the PHP code I added to our forum.

Code:
// prevent the monkey
$hostname = gethostbyaddr($_SERVER['REMOTE_ADDR']);
if (strpos($hostname, '.hari.blueyonder.co.uk')) {
  die();
}


There are many ways to prove we are different people, but I don't have the time to waste.

I've not played quake3 for many years, although I did try quakelive last year. I keep the Nemesis website and forum running incase anyone finds it useful. The reason the client source has not been released is out of respect for those that still play quake3 - it would take minutes for someone to create a hack based upon it.

Me, Wonkey, knows how to code, does it for a living and is a pretty helpful and respectful individual.
Monk3y is a complete idiot devoid of much technical ability who I don't care to be likened to.
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Big*Buck
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PostSubject: Re: Bringing Nemesis Back?   Fri Jul 09, 2010 4:50 am

You realize these forums are pretty much dead, so all you did was waste your time typing everything you did. I guess if you dont mind, I dont. :D

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.acid
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PostSubject: Re: Bringing Nemesis Back?   Fri Jul 09, 2010 5:03 am


_________________
Vicious wrote:
ye and when u think about it when like 3 people try to attack him he will hit them all I mean with single shots and not miss 1 enemy.

lol @ kevo. gg
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Big*Buck
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PostSubject: Re: Bringing Nemesis Back?   Sat Jul 10, 2010 2:12 am

jajaja!

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ReAper



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PostSubject: Re: Bringing Nemesis Back?   Wed Jul 14, 2010 5:18 pm

Hi Wonkey, for whatever it's worth I still find Nemesis superior in most ways to the Noghost Client.


Thanks for your efforts in the past, but I can't say I blame you for discontinuing development though.


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havoc
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PostSubject: Re: Bringing Nemesis Back?   Sun Jul 18, 2010 11:52 pm

LICK MY BALLS EVERYONE!!!!!!!!!!!!!!!!!!!!!!!!!
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Big*Buck
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PostSubject: Re: Bringing Nemesis Back?   Fri Jul 23, 2010 2:11 am

we'll get right on that...

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mario
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PostSubject: Re: Bringing Nemesis Back?   Mon Aug 23, 2010 5:29 am

straight
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